In this project, at first I research sneakerheads’ behavior and compare the difference of behavior between the ordinary people and the sneakerhead. Due to their special emotion of shoes, I considered to pay more attention on the foot and sneakers, therefore recreating the new iconic behavior for them. At the same time, I tried to make a connection among the new behavior, the private information exchanging and the social platform.
As so far, although it works successfully, it still exist some issues. Hitting sneakers is a new iconic behavior for them and it is valuable to use. On the other hand, the random order of the sneaker information should be considered and recoded. This module can be repeatedly used on other context, such as the payment of the sneaker. Finally, the form of accessories might be multiple, customized fashion accessory might be another option, and moreover more materials can be tested if got the enough time, such as the acrylic or the rasin.