Coding Research

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Once I have completed the physical model, I started to focus on the technique part, that is LED connection and Arduino control. The operating principle is when the user put the Goblet up, the LED lights will be turned on by using the light sensor which is controlled by Arduino, the lights will map a wireframe goblet which is quite different from the original wood model and therefore achieve the user’s expectation.

In fact, I didn’t  know much about the Arduino and just try to find more possibilities for our coding. After searching through the related website, I found the similar  code to control the light sensor as a switch. I download this reference and asked our classmate Yoogle, who is good at coding and he gave me some advice.



After these guidance, I completed the code of the modeling and then transferred these data into the Arduino. In this part, light sensor works as a switch to receive the task instruction from the Arduino and then control the LED lights. This solution brings users the visual effect and satisfies their unpredictable expectation.



Prototype Stage II-B

3D Print Modelp231



In addition, I used another material called the black ABS to produce a 3D Goblet for testing by using 3D print machine. This solution is a fast and efficient way to make a model, but the limitation is that the machine cannot print big size for display.



Card Paper Model

Finally, I went back to the original method to make a prototype, which uses the card paper. Firstly, I completed the plan of the 3D model by using Adobe Illustrator, making sure all the details are correct. Then printed the image and separated them from the paper by using the angle protractor and knife, connecting every part by using glue. Due to the translucent feature of the card paper, I do not need to drill holes on it for LED lights. It is easier to use to produce the prototype throughout testing various material and doing so much research. As a result, sometimes the original or basic material brings us surprise.

Prototype Stage I

In the prototype, I started to consider the form of the model, like the choice of materials. At the start, I had no idea about the materials and I tried to find some solutions by trying different kinds of materials. Then three wireframe cubes were made by using different kinds of metal wires in order to choose the materials, along with LED lights for the original prototype, but I failed two times due to the fact that the metal is way too soft.

屏幕快照 2015-12-08 上午6.36.35                        p7                                                                                                  The original data from James Blinn


goblet measurement-01

The Process of Sketch Draft

Also, I got the original data of the Goblet from James Blinn. After doing research on the website, I figured out the data stands for every single position in CAD software, in other words, the original proportion of the Goblet. Then I produced some sketch draft of the appearance of the Goblet, these promises the accuracy of the Goblet when we made it later.


Basing on the original proportion and the draft, I started designing the Electronic version of Goblet by using Rhino. As a result, these work were prepared for the modeling of the physical one.

The relationship among audience, artifact and narrative space

when the object is put in the narrative space of museum, what kind of relationship or interaction will be expected for viewers?



“The significance of an object really isn’t determined by its physicality, but by the different meanings  invested by its audience.”      — Cecilie Gravesen

In Cecillie Gravesen’s and Usman Haque‘s lectures, they all pointed out that audience plays an important role in creating an artifact or object. In participatory design, participants (putative, potential or future) are invited to cooperate with designers, researchers and developers during an innovation process. Potentially, they participate during several stages of an innovation process: they participate during the initial exploration and problem definition both to help define the problem and to focus ideas for solution, and during development, they help evaluate proposed solutions.

I read through this reference about “participatory design” and was inspired by Cecillie Gravesen and Usman Haque, I obtained some key points related to the the participation, which is viewer’s role had changed a lot in the past few decades, they want to be a part of the artwork instead of just a viewer.

Usman Haque        “MARLING” & “ANOTHER LIFE”

Inspired from Usman Haque’s artworks, I decided that some visual effects as reflections are necessary for users’ when they do an action on the artifacts, embracing their emotion and satisfying their unpredictable expectation. As a result, tangible feature and interacting feedback are essential for the redesigned artifact.

V&A Visit & Artifact


Our tour of V&A Blythe House, for visiting and researching.

At first, the Archive’s staff showed us a lot of artifacts of computer art in the Archive of Art and Design of the V&A Museum, and also they told us some stories of the artifacts, just like when and how they collected them into the Museum.



554742819After the general instruction, all of us started going through these artifacts, asking some questions, discussing with our tutors. I was really interested in several pieces of them, especially the “Manipulating Data” one,while my parter Nidhi was interested in the some space technological ones, just like the “Space View” and the “Goblet” which were designed by James Blinn.



Finally, Nidhi and me chose the “Goblet” not only because it is an computer artwork which is famous for Jet Propulsion Laboratory , but also we think it is so interesting and we wanted to know much more about it.


About the “Goblet”:

It was designed by James Blinn in 1977, illustrating the lack of realism inherent in a line-drawing of a goblet. The shape of the goblet is apparent, but there is confusion as to what constitutes the front and the back of the object.

It is general  believed that when people first glance saw some objects, they just stay on the surface level instead of having a consciousness of its reality, such as the structure, its story  or culture background.






Research Procedures/Methodology

      On Thursday’s class, we read some methodologies in both Science and Social Science characteristics. Our group focus on the Social Science methodology, but it is so difficult to understand for us.
      From the diagram the author provided, it is clear that Artistic Methodology built on absorbing some features of the three existing methodologies. In this process, Social Science Methodology were promoted by the value of Newtonian and Quantum methodologies, and then were considered legitimate procedures as a guidance for  Artistic Methodology.

Following is about establishing methodologies in these areas and how they effect each other.


Establishing methodologies

Fine Art Methodologies

  1. Generation(manipulation of materials in the studio)
  2. Selection(elements of form & pattern identified whilst engaged in 1)
  3. Synthesis(conceptualisation & planning of a piece of work)
  4. Articulation(articulation of problems or concerns emerging from 1, 2 & 3,contextualising these, where appropriate)
  5. Presentation(of 3 & 4 so as to engage critical attention)
  6. Critical Discussion(which may generated new ideas, and back 1)

Design methodology in relation to practice

  1. Collection of data(visual, written,oral)
  2. Selection
  3. Analysis & synthesis
  4. Testing against known visual and performance norms
  5. Human reactions and responses
  6. Compromise with regard to context, function, ergonomics,manufacturing & material constraints 


Then,in order to explore some cultural phenomenon, we did a brainstorming about the features of Social Science Methodology.


According to the social phenomenon provided of Bio Hacking (cultural,educational, behavioral…), our opinions are quite different. Yoogle and me  believes that it is a kind of technology of biology, while Winnie believes that Bio-Haching is a biotechnological social movement, therefore we have not produced an identical proposal so far. However, finally we had engaged some methods by considering problems in different perspectives.

1, Come up with speculative questions.
What human can learn from Bio hacking?(educational)
How do people do in Biohacking venues?(behavioral)
Why did this phenomenon appear?(cultural)
Where are the Biohacking venues normally?(contextual)
2, Collect data: From Internet, Biohacking venues, Library
3, Analysis data(answer the questions above):from educational, behavioral, humanistic, man made phenomena, contextual aspects
4, Speculative outcomes(predict the future of Bio-Hacking)



First week at IDC Studio


This is the first week I studied at Interaction Design Studio, I was so excited cause many classmates are from different countries around the world, which means the mixture of different culture background. It is a key point of interaction design, this means that we have opportunities to obtain some inspiration from each other cause the different study, work and life experience.

Next, we are divided into four group for the redesign of our IDC studio.For me, I was responsible for the redesign of the studio space. After a discussion with our teammates, we engaged a solution of the space and designed a graphic of it. However, this was not last version due to the fact that we need to considerate other groups’ work. Then we had a discussion with other group and finally we produced a rational solution.In this process, although I suffered some language problems due to the lack of my vocabulary,I was so happy and satisfied because of the first communication with my classmates. Everyone worked so hard on those two days and I really enjoy this kind of feeling.

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Processed with VSCOcam with b1 preset

Besides, we took some classes about the academic support and this is very useful for our Postgraduate Study, especially about the research part. In these classes, we were taught how to use the different methods to do the research and how to do the analysis of the articles. One point worth mentioning is that is the Critical Thinking, which means that we need to have reflection of our design throughout the feedback of users, as well as the self-reflection of ourselves, leading to the best solution of issues.

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Processed with VSCOcam with b1 preset


Thus the first week at LCC is so memorable for me and this is a new start of my life stages, I am looking forward…..